{"id":448,"date":"2026-08-23T16:34:04","date_gmt":"2026-08-23T14:34:04","guid":{"rendered":"https:\/\/3d6.ovh\/?post_type=docs&#038;p=448"},"modified":"2026-08-23T16:34:56","modified_gmt":"2026-08-23T14:34:56","password":"","slug":"the-steps","status":"publish","type":"docs","link":"https:\/\/3d6.ovh\/index.php\/en\/3d6\/the-steps\/","title":{"rendered":"The steps"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Each player embodies a character. This will be their alter ego during the game. Creating the characters is an essential step to the players.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The player must:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>1. Choose the character\u2019s origins amongst the ones available for your setting. Depending on the setting, these origins might have an influence on the capacities of the characters. Note the asset corresponding to the character\u2019s origin.<\/li>\n\n\n\n<li>2. Distribute 8 points among the character\u2019s 3 characteristics (minimum 2, maximum 4). Depending on the harshness of the chosen setting, the GM can increase or decrease this number. The more a character has in each characteristic, the more proficient they will be in anything linked to this characteristic. The 3 characteristics are PHYSICAL, MENTAL, and SOCIAL.<\/li>\n\n\n\n<li>Note: You can imagine variations to this rule. For example, the game INS\/MV Lost Generation uses 5 characteristics and 15 points to be distributed as follows: 4 points in the highest characteristic, 2 points in the lowest, and 3 points in the other 3. The characteristics are Strength \u2013 Willpower \u2013 Agility \u2013 Perception \u2013 Appearance<\/li>\n\n\n\n<li>3. Calculate the character\u2019s EP with the rule EP = PHYSICAL + MENTAL. Double this number if your universe is very magical or if it is an epic superhero-type universe.<\/li>\n\n\n\n<li>4. Choose an occupation for your character amongst the ones available for your setting (one&rsquo;s profession or passion).<\/li>\n\n\n\n<li>5. Mark on your character sheet the rank 1 and 2 of the first proficiency associated with the character\u2019s occupation. While characteristics are wide range of capacities used for a wide variety of feats, proficiencies are specialized skills that provide a supplementary bonus for more specific actions.<\/li>\n\n\n\n<li>6. Note the character\u2019s starting equipment, as determined by the setting.<\/li>\n\n\n\n<li>7. Choose, on top of your basic proficiency obtained through your occupation, 5 other proficiencies amongst those available for your setting: two at rank 2 and three at rank 1 (note: it is not possible to start with a rank 3 mastery when creating a character, except for robots or other exceptions).<\/li>\n\n\n\n<li>8. Choose a defect for your character.<\/li>\n\n\n\n<li>9. Mark your character\u2019s name, history, physical characteristics, etc.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Each player embodies a character. This will be their alter ego during the game. Creating the characters is an essential step to the players. The player must:<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[35],"doc_tag":[],"class_list":["post-448","docs","type-docs","status-publish","hentry","doc_category-character-creation"],"year_month":"2026-08","word_count":326,"total_views":"4","reactions":{"happy":"0","normal":"0","sad":"0"},"author_info":{"name":"admin","author_nicename":"admin-2","author_url":"https:\/\/3d6.ovh\/index.php\/author\/admin-2\/"},"doc_category_info":[{"term_name":"Character creation","term_url":"https:\/\/3d6.ovh\/index.php\/en\/3d6-category\/character-creation\/"}],"doc_tag_info":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/comments?post=448"}],"version-history":[{"count":1,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/448\/revisions"}],"predecessor-version":[{"id":449,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/448\/revisions\/449"}],"wp:attachment":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/media?parent=448"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_category?post=448"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_tag?post=448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}