{"id":462,"date":"2026-08-23T16:35:01","date_gmt":"2026-08-23T14:35:01","guid":{"rendered":"https:\/\/3d6.ovh\/?post_type=docs&#038;p=462"},"modified":"2026-08-23T16:35:01","modified_gmt":"2026-08-23T14:35:01","password":"","slug":"proficiencies","status":"publish","type":"docs","link":"https:\/\/3d6.ovh\/index.php\/en\/3d6\/proficiencies\/","title":{"rendered":"Proficiencies"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Each character possesses proficiencies, either coming from their occupation or acquired as part of creating their characters. They represent skills or knowledge acquired by the character. Upon creation, a character gains the two first proficiency ranks of their occupation\u2019s basic proficiency, and can choose 5 other proficiencies amongst those available for the setting, two at rank 2 and three at rank 1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Each proficiency has three ranks, corresponding to three levels of progression within the skill. Proficiencies are classified into categories, each associated with a characteristic. Marvels are the exception: they are associated with a characteristic chosen by the GM.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Simplified version<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">It is entirely possible to simplify the game system by limiting the concept of proficiencies to the bare minimum. This can be important for lighthearted settings, games with beginners or children.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Forget about ranks 2 and 3 and progression. The character either possesses a proficiency or don&rsquo;t. If they do, they have an advantage when performing an action linked to the proficiency.<\/p>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading\">Physical<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Athletics<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for athletics tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, an opponent\u2019s successful melee attack against you automatically misses.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Move for free to get behind someone (1 time per fight).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Diving, Space walk<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for diving tests or spacewalks.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Your movement speed underwater or in a vacuum is doubled.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: If you spend 1 EP, gain an automatic success for all actions underwater or in the void (except combat).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Survival<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for survival tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You automatically find sources of food and safe shelter in any environment.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Each time you take damage, reduce it by -1 (to a minimum of 1).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Ranged weapons<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage in any ranged weapon tests<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Your ranged weapon has infinite ammunition or your throwing weapon is unbreakable and always recoverable.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Choose the location that you will hit on the target and inflict + 1 damage to the target<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Fighting in extreme environment (Please specify: under water, desert, etc.)<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for combat tests in this type of environment.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, negate all damage from an attack in this type of environment.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: If you spend 1 EP, gain an automatic success to attack in this environment.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Hand-to-hand combat<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for all Melee tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: you can act first in the first round of any fight. During subsequent rounds, you return to your normal position.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: +1 Melee Damage.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Craftsmanship<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Crafting tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Craft complex objects of value and accurately estimate the value of any object.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Repair everything with whatever you have on hand.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Hunting, fishing, gathering<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Hunting, Fishing and gathering tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you gain an automatic success to follow a trail or find a breeding ground.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Designate a prey. You get a re-roll for all rolls concerning this prey.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Infiltration<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Infiltration tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you gain an automatic success for stealing an item or picking a lock.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: In exchange for 1 EP, you get a pass, a VIP entry, untraceable money or a valuable item from the black market.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Mental<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Erudition<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Erudition tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Each success obtained on a dice roll linked to erudition offers you the possibility to ask the GM an open-ended question on a specific topic.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You remember perfectly everything you have ever seen.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Medicine<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Medicine tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You can manufacture poisons, sleeping potions, and other potions (max gain\/loss: 1D6 EP).<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Double the EP recovery gained from one of your healing spells.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Tactical<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Tactics tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, the GM gives you useful information about any situation.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: The plan you are developing grants you an automatic success to use during its execution.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Orienteering<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for orientation tests at night, as long as you can see stars.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You know how to orient yourself in all circumstances.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You know basic information about all cities or planets and all roads in the setting.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Piloting<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for tests related to piloting a vehicle.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you gain an automatic success while driving a vehicle.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You can automatically lose a vehicle that is chasing you (1x max \/ fight).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Technology<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for technology-related tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You have a variety of gadgets (no weapons) that can be useful. For example: an electronic lockpick to try and pick a security door.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Repair anything and everything given enough time and equipment.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Negotiation<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage in tests related to debates and arguments.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you get an automatic success for smooth-talking.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: People with a weaker MENTAL than yours automatically confess a secret of the GM&rsquo;s choice to you.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Investigation<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Investigation tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: When you search a location (a room, a vehicle, etc.), you get an automatic success in addition to the result of your test.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Your intuition reveals to you an important place or character in the investigation (1 time per scenario, at the GM&rsquo;s discretion).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Meditation<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for tests related to concentration.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: you can spend 1 EP to gain 1 automatic success on your next action.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: you can spend 3 EP to increase one of your characteristics by 1 for 1 day.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Social<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Discipline<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Discipline tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You can adopt a new habit in 1 day that will seem natural (gait, language, accent, tic, diet, etc.).<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Acquiring a new proficiency ranks cost you -1 SP (to a minimum of 1 SP)<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Networks<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: You have a number of contacts equal to your SOCIAL value (define their name, occupation and a rank 2 proficiency for each).<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Your contacts all owe you a favor.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Your contacts are willing to risk their lives for you.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Empathy<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Empathy tests with living beings.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you get an automatic success for understanding your interlocutor&rsquo;s problems and knowing how to respond to them kindly.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You can detect lies.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Magic<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: You cast at will a variety of minor spells called Echoes, as defined later in these rules.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You can detect the presence of the supernatural within a 20-meter radius.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You make (once per adventure) a strange potion that allows you to regain or lose 1D6 EP.<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>No magic?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If magic does not exist in your setting, or if player characters are unable to cast spells, change rank 1 of this proficiency into \u00ab\u00a0Gain an advantage for tests related to the occult and strange things\u00a0\u00bb. The other ranks remain as they are.<\/p>\n<\/blockquote>\n\n\n\n<h5 class=\"wp-block-heading\">Theft<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for tests related to illegal actions.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, gain an automatic success for making fake documents.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You gain automatic success to steal any object that fits in one hand.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Performance<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for tests in art, drama, disguise, imitation, etc.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: You can hold a crowd&rsquo;s attention for 20 minutes<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You&rsquo;re a celebrity!<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Command<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for authority-related tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you get an automatic success to force a target to execute an order.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Allies within a 10m radius gain an automatic reroll for all their actions.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Animal handling<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for all tests linked to animal handling.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, get an automatic success with one type of creature (of your choice).<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: You have an animal companion that follows you and carries out all your orders (except those that directly harm it).<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Seduction<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Gain an advantage for Seduction tests.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: If you spend 1 EP, you get an automatic success for convincing someone.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: When you socially interact with someone, you get an automatic success in addition to your test result.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Marvels<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Earth<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Earth marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Earth marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Earth marvel.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Water<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Water marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Water marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Water marvel.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Fire<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Fire marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Fire marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Fire marvel.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Air<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Air marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Air marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Air marvel.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Life<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Life marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Life marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Life marvel.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Chaos<\/h5>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Rank 1<\/strong>: Win 1 Chaos marvel.<\/li>\n\n\n\n<li><strong>Rank 2<\/strong>: Gain 1 additional Chaos marvel.<\/li>\n\n\n\n<li><strong>Rank 3<\/strong>: Gain 1 additional Chaos marvel.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Each character possesses proficiencies, either coming from their occupation or acquired as part of creating their characters. They represent skills or knowledge acquired by the character. Upon creation, a character gains the two first proficiency ranks of their occupation\u2019s basic proficiency, and can choose 5 other proficiencies amongst those available for the setting, two at [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[35],"doc_tag":[],"class_list":["post-462","docs","type-docs","status-publish","hentry","doc_category-character-creation"],"year_month":"2026-08","word_count":1405,"total_views":"1","reactions":{"happy":"0","normal":"0","sad":"0"},"author_info":{"name":"admin","author_nicename":"admin-2","author_url":"https:\/\/3d6.ovh\/index.php\/author\/admin-2\/"},"doc_category_info":[{"term_name":"Character creation","term_url":"https:\/\/3d6.ovh\/index.php\/en\/3d6-category\/character-creation\/"}],"doc_tag_info":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/462","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/comments?post=462"}],"version-history":[{"count":1,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/462\/revisions"}],"predecessor-version":[{"id":463,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/462\/revisions\/463"}],"wp:attachment":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/media?parent=462"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_category?post=462"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_tag?post=462"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}