{"id":490,"date":"2026-08-23T16:35:43","date_gmt":"2026-08-23T14:35:43","guid":{"rendered":"https:\/\/3d6.ovh\/?post_type=docs&#038;p=490"},"modified":"2026-08-23T16:35:43","modified_gmt":"2026-08-23T14:35:43","password":"","slug":"actions","status":"publish","type":"docs","link":"https:\/\/3d6.ovh\/index.php\/en\/3d6\/actions\/","title":{"rendered":"Action!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The characters will almost certainly want to perform some physical feats, for example the following actions:<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Break something<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Physical test with a level of difficulty that depends on the solidity of the object.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Breaking the lock on a door or window to break in: easy.<\/li>\n\n\n\n<li>Passing through a partition: medium.<\/li>\n\n\n\n<li>Breaking handcuffs or chains to free oneself: difficult.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Moving on land<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Physical test with a level of difficulty that depends on the nature of the terrain.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Climbing a tree or a wall: easy.<\/li>\n\n\n\n<li>Jumping over a precipice: average.<\/li>\n\n\n\n<li>Running in the forest: difficult.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Moving on or under water<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Physical test with a level of difficulty that depends on the natural adaptation to water of the character&rsquo;s people and the mode of movement.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Swimming on the surface in calm weather: easy.<\/li>\n\n\n\n<li>Piloting a floating vessel: medium.<\/li>\n\n\n\n<li>Piloting an underwater vehicle or a diving suit: difficult.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Moving through air or space<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Physical test with a level of difficulty that depends on the vehicle.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Moving around in zero gravity: easy.<\/li>\n\n\n\n<li>Piloting an antigravity vehicle or a small spaceship: medium.<\/li>\n\n\n\n<li>Dodging enemy fire or calculating the best stellar route: difficult.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Moving silently or hiding<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Physical test with a level of difficulty that depends on the vigilance of the person you are trying to escape.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Surprising a stranger: easy.<\/li>\n\n\n\n<li>Going unnoticed by a guard or patrol: average.<\/li>\n\n\n\n<li>Hiding from an animal: difficult.<\/li>\n<\/ul>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">This action can also be resolved with a Opposite test. This is in fact recommended for actions against important characters in the story.<\/p>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading\">Chase<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">The GM first determines the distance between the pursuers and the pursued. This distance is then converted into an abstract number of notches, usually between 1 (if the distance is short) and 5 (if the distance is long).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Next, each participant in the chase must make a Physical test based on their mode of transport (see above), with an advantage\/disadvantage depending on the terrain. Each success achieved by the pursuers reduces the gap by one step. Each success achieved by the pursued increases the gap by one step.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The chase ends when the gap is reduced to 0 (in this case, the pursuers have caught up with the pursued) or when the gap reaches 10 (in this case, the pursued have left the pursuers behind).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Obviously, all of this only works if the pursuers and pursued are traveling at roughly the same speed (if both are on foot, or both are in cars). If one of the participants uses a much faster means of transportation than the other, the chase is pointless: the faster one automatically reaches their destination, unless a particular setting complicates matters (a jetbike race in a reef area, for example).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The characters will almost certainly want to perform some physical feats, for example the following actions: Break something Physical test with a level of difficulty that depends on the solidity of the object. Moving on land Physical test with a level of difficulty that depends on the nature of the terrain. Moving on or under [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[37],"doc_tag":[],"class_list":["post-490","docs","type-docs","status-publish","hentry","doc_category-mechanics"],"year_month":"2026-08","word_count":442,"total_views":0,"reactions":{"happy":0,"normal":0,"sad":0},"author_info":{"name":"admin","author_nicename":"admin-2","author_url":"https:\/\/3d6.ovh\/index.php\/author\/admin-2\/"},"doc_category_info":[{"term_name":"Mechanics","term_url":"https:\/\/3d6.ovh\/index.php\/en\/3d6-category\/mechanics\/"}],"doc_tag_info":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/490","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/comments?post=490"}],"version-history":[{"count":1,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/490\/revisions"}],"predecessor-version":[{"id":491,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/490\/revisions\/491"}],"wp:attachment":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/media?parent=490"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_category?post=490"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_tag?post=490"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}