{"id":496,"date":"2026-08-23T16:35:49","date_gmt":"2026-08-23T14:35:49","guid":{"rendered":"https:\/\/3d6.ovh\/?post_type=docs&#038;p=496"},"modified":"2026-08-23T16:35:49","modified_gmt":"2026-08-23T14:35:49","password":"","slug":"equipment","status":"publish","type":"docs","link":"https:\/\/3d6.ovh\/index.php\/en\/3d6\/equipment\/","title":{"rendered":"Equipment"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This chapter explains the rules regarding money, equipment, and vehicles.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Wealth, money &amp; barter<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">To simplify the management of money and assets during the game, we use a wealth level and a price level. The intersection of the wealth level and the price level determines the difficulty of the Social roll needed to acquire the item:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If successful, the character acquires the good or resource.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If not, it will be too expensive for him; the character doesn&rsquo;t have the necessary funds available. He will have to find another way to acquire the object\u2026<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table><thead><tr><th>Level of wealth<\/th><th>Cheap price<\/th><th>Average price<\/th><th>High price<\/th><th>Luxury price<\/th><th>Outrageously expensive<\/th><\/tr><\/thead><tbody><tr><td>Poor<\/td><td>Average<\/td><td>Difficult<\/td><td>Impossible<\/td><td>Impossible<\/td><td>Impossible<\/td><\/tr><tr><td>Middle class<\/td><td>Easy<\/td><td>Average<\/td><td>Difficult<\/td><td>Impossible<\/td><td>Impossible<\/td><\/tr><tr><td>Rich<\/td><td>Automatic<\/td><td>Easy<\/td><td>Average<\/td><td>Difficult<\/td><td>Impossible<\/td><\/tr><tr><td>Extremely wealthy<\/td><td>Automatic<\/td><td>Automatic<\/td><td>Easy<\/td><td>Average<\/td><td>Difficult<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Several characters can pool their resources to increase their wealth level. This increase is left to the GM&rsquo;s interpretation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you wish to take the simulation further, here are some options:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Negotiate<\/strong>: It&rsquo;s possible to haggle for a smaller price. To do this, you need to succeed in a Social Test against the seller. Each success allows you to lower the price by one level.<\/li>\n\n\n\n<li><strong>Getting rich and getting poor<\/strong>: if the player achieves a critical success, their character&rsquo;s wealth level increases by one notch. Conversely, if they achieve a critical failure, their wealth level decreases by one notch.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">Description of the equipment<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">These rules provide a diverse selection of equipment. We invite you however to create your own to suit your needs and the settings in which you will be playing.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Features<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">All weapons and equipment have features that describe how they work and how their effects are applied in-game (sometimes narratively, sometimes in terms of rules, sometimes both). Weapons and armed vehicles also have a damage value and a range value, which correspond to the damage they inflict and the maximum distance at which they can be used.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Common sense should prevail over any apparent contradiction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Here are the main features used here:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Aquatic<\/strong>: moves on water.<\/li>\n\n\n\n<li><strong>Barrier<\/strong>: inflicts damage to anything that passes through the area of effect.<\/li>\n\n\n\n<li><strong>Shock<\/strong>: inflicts a shock on the victim<\/li>\n\n\n\n<li><strong>Contact<\/strong>: this can be used only in close combat<\/li>\n\n\n\n<li><strong>Concealed<\/strong>: needs a difficult examination test to be discovered<\/li>\n\n\n\n<li><strong>Ranged (X)<\/strong>: can hit a target located at a distance of X meters.<\/li>\n\n\n\n<li><strong>Grabber<\/strong>: a successful attack allows you to hinder or grab the target (average Physical test to break free).<\/li>\n\n\n\n<li><strong>Balanced<\/strong>: the equipment is easy to handle, and gives you the possibility to re-roll a critical failure<\/li>\n\n\n\n<li><strong>Power factor<\/strong>: increases the damage and EP of the equipment accordingly. Also grants an equal number of automatic successes on all tests related to its use.<\/li>\n\n\n\n<li><strong>Fragile<\/strong>: can break if mishandled or dropped.<\/li>\n\n\n\n<li><strong>Superior quality<\/strong>: ignores penalties and negative effects<\/li>\n\n\n\n<li><strong>Slow<\/strong>: requires a minimum of preparation (drops Physical for the determination of initiative in combat by -1) or moves slowly.<\/li>\n\n\n\n<li><strong>Heavy<\/strong>: difficult to handle, the character suffers a disadvantage if their Physical is less than 3. The equipment can also require a crew.<\/li>\n\n\n\n<li><strong>Impactful<\/strong>: pushes back or trips the enemies it hits.<\/li>\n\n\n\n<li><strong>Perforating<\/strong>: ignores armor.<\/li>\n\n\n\n<li><strong>Fast<\/strong>: easy to draw (rise Physical for the determination of initiative in combat by +1) or moves faster than normal.<\/li>\n\n\n\n<li><strong>Loud<\/strong>: cannot be concealed, noisy, attracts attention.<\/li>\n\n\n\n<li><strong>Survival<\/strong>: may provide an advantage for survival-related tests (at the GM&rsquo;s discretion).<\/li>\n\n\n\n<li><strong>Underwater<\/strong>: works on and under water.<\/li>\n\n\n\n<li><strong>Technological<\/strong>: You need to have Technology rank 1 to use it.<\/li>\n\n\n\n<li><strong>Flying<\/strong>: moves through the air.<\/li>\n\n\n\n<li><strong>Area (X)<\/strong>: can hit multiple targets located in an area of X square meters. You must distribute the damage inflicted between the targets.<\/li>\n<\/ul>\n\n\n\n<h5 class=\"wp-block-heading\">Shock weapons<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">In addition to damage, this weapon has a second value which corresponds to the shock inflicted (ex: shotgun, 4 damage, shock 2; large sledgehammer 2 damage, shock 3).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If, after taking weapon damage, the target has as much or less EPs than the shock value, it is stunned. A stunned character is unable to act until the end of combat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A PC or major NPC is entitled to a medium Physical test to avoid the effect, but still loses their next action.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\"><strong>Simplified version?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Get straight to the point by removing the Equipment features. This removes some depth, but it will be simpler to manage. Example: The stick does 1 damage. Quite simply.<\/p>\n<\/blockquote>\n\n\n\n<h4 class=\"wp-block-heading\">Weapons<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Net (zero damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Grabber, Underwater, Ranged (5): Hunting and fishing weapons used to catch prey.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Improvised weapons (1 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Underwater, Contact, Ranged (5): Improvised weapons include tools, pieces of wood, iron bars, counter stools, etc. In short, anything not designed to cause damage, but which, used with imagination, can.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Stick (1 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Balanced, Contact: Simple and very common weapon allowing attack and defense.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Punch, headbutt, kick (1 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Underwater, Contact: All natural weapons usable in close combat.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Whip (1 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Grabber, Fast, Underwater, Ranged (5): Basic weapons allowing damage or grappling.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Taser (1 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Grabber, Contact, or Ranged (10): This non-lethal electromagnetic pulse weapon is used for self-defense and by security personnel worldwide. It fires two darts and delivers a discharge of tens of thousands of volts, paralyzing the target for several seconds.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Molotov cocktail (2 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Loud, Ranged (Physical x 3): Homemade flammable explosive accessible to everyone. It causes burning damage after explosion.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Knife (dagger, etc.) (2 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Fast, Underwater, Contact: Knife with a well-sharpened blade of at least 15 cm.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Harpoon (2 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Grabber, Perforating, Underwater, Contact and Ranged (Physical x 3): Spear with a hook at the tip for easily pulling prey from the water. This weapon is highly prized by fishermen.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Mass (2 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Impactful, Loud, Contact: Large hammer used during construction work to demolish pieces of masonry. Used as a weapon, it can cause serious damage, even though it is not easy to handle.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Light pistol (2 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Loud, Ranged (20): Handgun quite widespread despite the need for authorization to carry one in most regions.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Sword (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Contact: Whether one-handed or two-handed, short or long, the sword is a formidable classic.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Electric whip (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Grabber, Fast, Loud, Technological, Ranged (5): Technological evolution of the basic whip, the electric version inflicts more damage.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Grenade (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Loud, Underwater, Ranged (Physical x 3), Area (5): Explosive of military type, its circulation is very limited. There are also smoke, gas, or luminous versions that do not cause damage.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Axe (machete, etc.) (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Contact: A common weapon also used as a simple tool.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Spear (javelins, etc.) (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Contact and Ranged (Physical x 3): Common weapon used by many cultures. Paralyzing versions are planned for the future.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Flamethrower (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Slow, Heavy, Loud, Ranged (10), Area (3): An impressive weapon designed to inflict damage through fire. It consists of two portable tanks attached to the back and a lance that spits out flammable liquid.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Heavy pistol (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Loud, Ranged (80): Large handgun using large caliber ammunition.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Submachine gun (3 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Heavy, Loud, Ranged (50), Area (3): Large handgun using large caliber ammunition.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Sawn-off shotgun (4 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Loud, Ranged (10), Area (2): Hunting weapon transformed to spray an area.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Assault rifle (4 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Heavy, Loud, Ranged (80): Military intervention weapon.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Sniper rifle (4 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Loud, Ranged (200): Long-range intervention weapon coupled with a laser sight. Can be equipped with a silencer.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Mine (4 damage)<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Loud, Underwater, Technological, Area (5): Land or underwater explosive intended to cause damage to vehicles.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Armors<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Medieval armor<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Heavy, Slow, Loud, Expensive: Breastplate in boiled or studded leather, chainmail, etc.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Exo-armor \/ Exo-tank<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Grabber, Heavy, Slow, Loud, Technological, Luxury Price, PF (2): Exosuits are a cross between a tank and a high-tech personal suit of armor. They protect their wearer and grant them superhuman strength and endurance: they can breach the hull of a spaceship or a concrete wall. Unarmed variants are found in civilian use, particularly for workers on space and ground construction sites. Military models are equipped with heavy machine guns and giant claws. They come in all sizes: generally ranging from 2 to 4 meters in height.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Diving suit<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Heavy, Underwater, Technological for the most sophisticated, Luxury price: Useful for diving to great depths, with special equipment. There are many different models, with or without tanks, sometimes with just a mask and snorkel.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Communication<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Jammer<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Fragile, Loud, Technological, Average Price: Jammers are used by pirates and the military to jam their sonar signals and make them disappear into the noise. They are generally illegal. They are black boxes about fifty centimeters on each side.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Holo<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Heavy, Technological, Luxury Price: Often paired with very high-end smartphones, this astonishing visual tool is also found separately, generally in spaceships or large vessels. The connection requires significant power. The holo films and projects in three dimensions.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Concealed microphone<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Fragile, Technological, High Price: The size of a chip, this wired microphone is amphibious and emits a weak radio and ultrasound signal to geolocate its wearer.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Smartphones and tablets<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Underwater, Survival, Technological, Average Price: A timeless classic, the smartphone and tablet are so commonplace that no one can imagine living without them. Secured by retinal or fingerprint scanning, they are used for remote communication, paying for goods, and navigating virtual networks. They integrate numerous tools such as an electronic compass, weather analysis, and even artificial intelligence that coordinates the user&rsquo;s daily life.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Portable sonar<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Underwater, Technological, High Price: This small, portable sonar can be attached to the diver&rsquo;s arm. It detects any movement of creatures or vessels making noise within a 200-meter radius. Its analysis parameters can be easily configured.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Tools, survival<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Drones<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Concealed, Fast, Technological, High Price: There are countless drone models: civilian drones for workers, journalists, and explorers, armed drones, etc. Amphibious, flying, equipped with artificial intelligence or remotely piloted, with or without robotic arms, the variations are endless.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Inflatable lifeboat<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Aquatic, Heavy, Survival, Average Price: This sturdy, fluorescent yellow dinghy carries up to two people. It comes in the form of a lightweight, flexible box (about half the size of a backpack) and inflates in seconds by pulling a line. It includes a small sunshade\/umbrella and a GPS tracking chip that automatically sends a distress signal to satellites and nearby vessels. Larger models exist, but their inflated size expands proportionally, providing veritable floating shelters for ten people. Flexible solar panels provide power.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Medical tank<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Heavy, Technological, Survival, High Price: These very expensive tanks allow for the regeneration of a seriously injured living body and accelerate its healing with a special liquid. They are used in locations without significant heavy medical support, such as spaceships.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Generator<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Heavy, Loud, Technological, Survival, High Price: There are several types of portable generators: solar panels, hydraulic generators, and hydrogen generators. The first two, easily transportable, are inexpensive and efficient.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Binoculars<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Fragile, Survival, Affordable: These lightweight binoculars, which can be clipped to your head to free your hands, feature an infrared night vision mode and electronic distance indicators. Their images can be wirelessly projected to other devices, such as smartphones.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">First aid kit<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Survival, Cheap Price: This kit contains vaccines and antidotes, bandages, wound cleansing liquids and tweezers.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Water purifier<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Slow, Heavy, Loud, Survival, Technological, Average Price: This small floating pyramid, portable in a backpack, is powered by solar energy. It makes seawater and freshwater drinkable.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Rations<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Survival, Cheap Price: A classic among explorers and soldiers, these small freeze-dried rations allow you to eat your fill over very long periods. Their taste is \u2026 a matter of taste.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Vehicles<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">Aqua-jet or sea scooter<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Aquatic, Balanced, Fast, Loud, High price, PF(1): These individual vehicles allow you to move very quickly (up to 70 km\/h) on the seas (and ice floes, when equipped with skis).<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Land vehicle<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Fast, Loud, High price, PF(1): Fast car or motorcycle [100 km\/h] with motor, it carries up to four passengers, including a pilot.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Space cargo<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Balanced, Fast, Loud, Technological, Flying, Luxury Price, PF (3): Capable of transporting several tons of cargo, requiring only one pilot [if assisted by a robot] and about ten passengers. Despite all this, it remains easily maneuverable. It is also customizable: weapons can be added, for example.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Military jet fighter<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Perforating, Fast, Loud, Technological, Flying, Luxury Price, PF (5): Jet fighters are flying machines that carry one or two pilots and heavy weapons, including air-to-air and air-to-ground missiles, mines, and torpedoes. They fly both in space and in sub-atmospheric regions.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Hovercraft<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Aquatic, Fast, Loud, Luxury Price, PF (2): Hovercrafts are widely used by mercenaries, pirates, and some environmentally unconscious settlers. These vehicles can travel on both land and sea thanks to an air cushion. They carry up to 10 people, including a pilot, and can reach speeds of up to 60 km\/h on the sea and 30 km\/h on land.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Warship<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Aquatic, Barrier, Fast, Technological, Luxury Price, PF (6): There are many models of armed ships.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Submarine<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Barrier, Concealed, Impactful, Penetrating, Slow, Heavy, Subaquatic, Technological, Exorbitantly Priced, PF (7): Submarines are used by all technologically advanced factions. They are armed with torpedoes, sea-to-surface missiles, and cannons. They carry between 5 and 200 crew members depending on their size [which can be gigantic]. They are equipped with motorboats, midget submarines, drones, waterjets, diving suits, sometimes fighter jets, and an electronic jamming system.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Off-road vehicle<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Fast, Loud, Luxury price, PF (2): Their powerful engine, 4-wheel traction, and enormous wheels allow these vehicles to carry 5 people in addition to the driver, and are adapted to steep terrain. Some models are equipped with hooks, cables, nets, machine guns or anti-aircraft guns.<\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Flying car<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Balanced, Fast, Loud, Flying, Luxury Price, PF (1): Flying cars are common in the future. Some models resemble helicopters without propellers. The majority of models are driven by a robot or limited artificial intelligence.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This chapter explains the rules regarding money, equipment, and vehicles. Wealth, money &amp; barter To simplify the management of money and assets during the game, we use a wealth level and a price level. The intersection of the wealth level and the price level determines the difficulty of the Social roll needed to acquire the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[37],"doc_tag":[],"class_list":["post-496","docs","type-docs","status-publish","hentry","doc_category-mechanics"],"year_month":"2026-08","word_count":2188,"total_views":"1","reactions":{"happy":"0","normal":"0","sad":"0"},"author_info":{"name":"admin","author_nicename":"admin-2","author_url":"https:\/\/3d6.ovh\/index.php\/author\/admin-2\/"},"doc_category_info":[{"term_name":"Mechanics","term_url":"https:\/\/3d6.ovh\/index.php\/en\/3d6-category\/mechanics\/"}],"doc_tag_info":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/496","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/comments?post=496"}],"version-history":[{"count":1,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/496\/revisions"}],"predecessor-version":[{"id":497,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/docs\/496\/revisions\/497"}],"wp:attachment":[{"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/media?parent=496"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_category?post=496"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/3d6.ovh\/index.php\/wp-json\/wp\/v2\/doc_tag?post=496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}