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Playing with children

1 min read

Playing with children means adapting pace, clarity, guidance and expectations. This chapter offers simple guidelines to keep sessions smooth, safe and fun.

Pace: short games and simple scenes

Children have a limited attention span. To avoid tiredness and disengagement:

  • Favour sessions of 30 to 90 minutes depending on age.
  • Break the story into short scenes with a clear stake.
  • Reduce waiting times: everyone must get to act regularly.
  • Alternate moments of action, discussion, listening and discovery.
  • End the session before the first signs of restlessness or weariness.

Tip: a “problem → choice → consequence” structure works very well.

Attention: capturing and holding interest

To keep children engaged:

  • Present situations in a concrete and visual way.
  • Use their interests if you know them (animals, magic, food, etc.).
  • Vary your approaches: questions, objects to touch, quick drawings, facial expressions.
  • Give NPCs simple, recognisable traits (a voice, a tic, a catchphrase).
  • Rephrase often and check their understanding with short questions.

Children respond well to repetition, small mysteries and decisions with a limited set of choices.

Introducing the rules gradually

There is no need to explain the whole system before playing. Do not aim for absolute precision: favour a smooth flow.

Proceed step by step:

  1. Start without rules: description, choices, free narration.
  2. Introduce dice rolls only when an action is uncertain.
  3. Explain successes and complications after a first roll.
  4. Add the energy reserve once they have got the hang of the game’s rhythm.
  5. Introduce marvels once the basics are mastered.
  6. Add rerolls.
  7. Finally, add advantages and disadvantages.

Emotional safety: a clear and reassuring framework

Children must know that they are playing in a safe environment:

  • No detailed violence and no themes that are too heavy.
  • Threats should be symbolic rather than traumatic.
  • PCs do not die: they fail, learn, or are put out of action.
  • Let them say “stop” or “let’s change this” at any time.
  • Always make sure the story ends on a positive — or at least a soothed — resolution.

Participation: encouraging guided creativity

Children love seeing their ideas shape the story. Encourage them, but give them a framework:

  • Ask open but simple questions regularly.
  • Value their suggestions, even imperfect ones.
  • Let them create details (an animal’s name, the colour of a door, etc.).
  • Offer two or three clear choices rather than a wide range of options.
  • Use their ideas to feed the next scene.

Closing a session

After the game:

  • Go around the table: “What did you like best?”
  • Sum up what the characters achieved.
  • Give them one small thing to remember: an object, a memory, a grateful NPC.
  • Hint at what could come next time.