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Water marvels

< 1 min read

1 EP
  • Mist: the character is surrounded by fog or bubbles.
  • Wave: a wave knocks an enemy onto the surface (he will be at a disadvantage for his next action).
  • Total recall: sharing a visual memory with a target.
2 EP
  • Groundswell: a wave sweeps everything in its path (maximum 1km from a coast).
  • Rescue: a target that was drowning is saved (it resurfaces further away, or coughs up all the water from its lungs).
3 EP
  • Water Jet: A torrent of water descends from the sky and strikes a target on sight, inflicting 3 damage.
  • Call of the wild: Attracts or repels a school of fish or a nearby marine mammal.
4 EP
  • Gill: a target can breathe underwater for 1 day.