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Chaos marvels

< 1 min read

1 EP
  • Word of Chaos: you sow discord in a mind. The target will be disadvantaged in their next action.
  • Entropy: an electronic object in plain sight breaks down.
  • Chance: all people in contact with the magician roll 1D6. On a 6, they gain 1 EP.
2 EP
  • Escape: the character has an advantage for 24 hours for all rolls related to an escape attempt.
  • Counter-effect: all people in contact with the caster lose 1D6 EP.
3 EP
  • Anarchic Storm: A chaotic energy field strikes a target on sight, dealing 3 damage.
  • Chance: all allies within sight have an advantage for 1 hour.
4 EP
  • Field of possibilities: the GM describes 3 possible actions for the magician on their next turn. They must perform one of them.