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Difficulty

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The minimum number of successes required to complete a test depends on the action’s difficulty.

The difficulty is measured from 0 to 4 (4 being the standard human maximum) and is determined by the GM on a case-by-case basis.

Higher difficulty levels can only be overcome with Power factors, which vary according to the type of universe you are playing in.

You should clearly distinguish between difficulty and advantages/disadvantages. Difficulty is related to the complexity of the action itself, and disadvantages/advantages represent secondary elements that influence the situation (the circumstances). Same for rerolls.

Difficulty of the actionExampleNumber of successes needed
EasyTo steer a ship, to observe the behavior of a bird1 success
AverageDive from a rocky peak into the sea, follow a trail2 successes
DifficultHiding from a monstrous predator, deciphering an unknown language3 successes
ExtremeRiding a dragon, targeting a tank’s weak point to destroy it in one hit.4 successes
SuperhumanLifting a tank.5 successes
AmazingTo make a desert bloom.6 successes
HeroicStopping a giant meteorite.7 successes
LegendaryTo bring someone back to life.8 successes
MythicalGoing back in time.9 successes
DivineKilling a god, altering the molecular composition of the universe10 successes

Note that difficult tests are truly difficult. A character with a rather low ability score has virtually no chance of succeeding at a difficult action. The character in question must find tricks, allies, or ideas to gain an advantage, or use Power factors.