Sometimes, the additional circumstances of the situation lead to an advantage or a disadvantage for the test.
- If a character gains an advantage, they roll an additional die, rolling 4D6.
- If a character suffers a disadvantage, they roll one less die, rolling 2D6.
If multiple circumstances affect a test, each imposing an advantage or a disadvantage, the player still only applies one modifier. If two situations offer an advantage, for example, they gain only one advantage. If the circumstances simultaneously provide an advantage and a disadvantage, the two cancel each other out. This also applies if multiple circumstances impose multiple disadvantages and only one advantage, or vice versa. In such a situation, you have neither an advantage nor a disadvantage. In short, whatever happens, a player will never roll less than 2D6 or more than 4D6.
An example?
At night, in the rain, Jules has to climb a wall. Jules is accumulating 2 disadvantages (at night, and the wall made slippery by the rain). However, Jules is a soldier with the Athletics Proficiency, which is useful for climbing. He benefits from an advantage. The advantage and the multiple disadvantages cancel each other out.
Examples of advantages:
- Dominant position during a fight or debate (All)
- Taking cover during a firefight (Physical)
- Benefits from the element of surprise (All)
- Benefits from recommendations (Social)
- Helped by another character (All)
Examples of disadvantages:
- Disturbed vision (night, fog, flash…)
- Slippery, awkward terrain (Physical)
- Injured, drugged, dizzy… (Physical, Mental)
- Surprised (All)
- Thirsty or hungry (All)
- Bad reputation (Social)
- Embarrassed by another character (All)
Carmen needs to crack a secret code. Luckily, that’s her job! It’s a difficult task, so 3 successes are required. The character has an advantage (her mastery of Technology). Her Mental score (used for decryption) is 4 (the maximum score required for a success). The player rolls 4 dice. The roll is 3, 6, 2, and 1. Success!
