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Fire marvels

< 1 min read

1 EP
  • Torch: a flame that shines like a torch for 1 hour.
  • Heart of Fire: A target in contact gains 2 EP.
  • Detonation: may emit a noise within a line of sight.
2 EP
  • Wall of fire: a curtain of flame rises from the ground, 2m high and 10m long. Anyone who crosses it suffers 2 points of damage.
  • Melting: can melt up to 1kg of metal.
3 EP
  • Flame Jet: A burst of flames erupts from the magician’s mouth and hits a target 10m away, inflicting 4 damage.
  • Ember Rain: Embers fall from the sky over an area of 100 m2. Anyone in the area suffers 3 points of damage.
4 EP
  • Vision of the Future: The player asks the GM three yes/no questions about the current scenario. The character receives answers in the form of a vision to be interpretated. Usable once per scenario.